HRreview Header

Gamification increases engagement and retention levels

-

shutterstock_136601345

Gamification is on the rise and has become one of business’ recent buzzwords. But what are we talking about? Defined as the use of game design mechanisms in non-gaming contexts, the term gamification was first introduced in 2002 by computer programmer Nick Pelling. The concept, which borrows elements from game thinking, has been recently used to address challenges in different fields, such as recruitment, learning, employee engagement, and retention.

Although the idea behind gamification has been around for a while, it is only in the last four years that attention has grown exponentially – up to the point that some critics report an abuse of the term. Market research, however, suggests that there is more beyond the hype. According to a Gartner survey, 70% of Forbes Global 2000 organisations will have at least one gamified application by 2014; whilst Markets and Markets estimated that by 2018 the gamification industry will be worth $5.5 billion – a remarkable +67% increase from today.

What seems to be evident is that gamification has brought tangible benefits to business, such as the ability to reach a larger audience, connect with prospective employees, and promote employer branding. An example includes My Marriot Hotel, a game launched on social media platforms which gave players the task of managing a hotel kitchen. Marriot’s application has been quite successful, not only in terms of audience response, but also since it has been able to meet a recruitment and educational need at the same time. Whilst contributing to reduce a chronic employee shortage, My Marriot Hotel also introduced the target audience (primarily young candidates with limited work experience) to the world of hospitality.

 

HRreview Logo

Get our essential daily HR news and updates.

This field is for validation purposes and should be left unchanged.
Weekday HR updates. Unsubscribe anytime.
This field is hidden when viewing the form
This field is hidden when viewing the form
Optin_date
This field is hidden when viewing the form

 

 

Similarly, L’oreal’s Brandstorm offered its users the opportunity to become virtual brand managers and design a new product line for the company. By stimulating people’s natural tendency to compete, the application combined elements from games, such as prizes and team cooperation, with tangible rewards, as the possibility for users to see their product launched.

Possibly the quintessential example of “gamified” application is America’s Army, an interactive online game developed by US Army which reached a large-scale success and went through different releases. Far from being only a cost-effective recruitment tool, America’s Army has contributed to increase engagement and retention levels among the workforce.

The applications listed above should have given a hint of the potential of gamification for business purposes. Organisations willing to reap the benefits should however take a couple of things into consideration. Firstly, gamification isn’t necessarily the ideal solution to all their problems. Employers should start first by identifying their needs and present challenges, and then reflect whether gamification is the right tool to address those specific needs. Game design stage is also vital. As often the case in the game industry of the digital age, competition between different producers is fierce and applications tend have a short attention span.

Article by Sergio Russo

Latest news

Middle East air disruption leaves UK staff stranded as employers weigh pay and absence decisions

Employers face complex decisions on pay, leave and remote working as travel disruption leaves British staff stranded in the Middle East.

Govt launches gender pay gap and menopause action plans to help women ‘thrive at work’

Employers are encouraged to publish action plans to reduce pay disparities and support staff experiencing menopause under new government measures.

Call for stronger professional standards to rebuild trust in jobs

Professional bodies call for stronger standards and Chartered status to improve trust, accountability and consistency across roles.

Modulr partners with HiBob to streamline payroll payments

Partnership integrates payments automation into payroll workflows to reduce manual processing and improve pay day reliability.
- Advertisement -

Jake Young: Strong workplace connections are the foundation of good leadership

Effective leaders are, understandably, viewed as key to organisational success. Good leaders are felt to improve employee engagement, productivity and retention.

AI reshapes finance jobs as entry-level roles come under pressure

Employers prioritise digital skills over traditional accounting as AI reshapes finance roles and raises concerns over entry-level opportunities.

Must read

Thomas Otter: Conquering the productivity gap

In last month’s Bank of England Inflation Report, Mark Carney...

Clare Waller: Mental health in the workplace

Clare Waller discusses why the perceived stigma attaching to mental ill health within the workplace still persists, and why it must be addressed urgently by employers.
- Advertisement -

You might also likeRELATED
Recommended to you